AI Insights · Timothy · April 2025
Top 5 Shoot'em Up Games in Finland Q1 2025: Performance Overview
Explore the performance of Finland's top 5 Shoot'em Up games in Q1 2025, highlighting trends in downloads, revenue, and active users on a unified platform.
In the first quarter of 2025, Finland's top Shoot'em Up games demonstrated varying trends in downloads, revenue, and active users on a unified platform. Here's a closer look at the performance of these games.
Archero 2 from HABBY experienced a remarkable start with weekly revenue peaking at around $6.5K in mid-January. However, revenue gradually declined to approximately $3K by the end of March. Downloads mirrored this trend, starting at 5.7K in early January and decreasing steadily throughout the quarter. Active users initially surged to 9.4K in the third week of January but saw a decline to 2K by the end of March.
Azur Lane by YOSTAR LIMITED showed a fluctuating revenue pattern, starting at $6.1K and dipping to $531 in mid-February, before climbing back to $2.4K by the end of March. The game maintained low download figures, hovering around 20 weekly downloads. Active user numbers remained relatively stable, averaging around 100 throughout the quarter.
Survivor!.io, also from HABBY, maintained consistent weekly revenue, peaking at $1.5K in early February and tapering off to $482 by late March. The game saw modest downloads, starting at 302 and gradually decreasing to 84 by the end of the quarter. Active users, however, fluctuated, peaking at 3.1K in late February before declining to 1.9K in March.
Archero saw fairly stable revenue, with peaks at $1.1K in late February and a consistent performance around $700 in March. Downloads remained low, ranging from 120 at the start to 17 by the end of March. Active users showed a slight decline, starting at 989 and ending at 636.
Lastly, Zombie Waves-shooting game by FUN FORMULA PTE. LTD. reported a revenue increase towards the end of March, reaching $739. Downloads were modest, maintaining around 100 per week, with active users staying steady at approximately 1.1K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.